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| report:mkt [2026/05/31 20:03] – [4.2.1 Activities, resources, and value proposition] team1 | report:mkt [2026/05/31 20:26] (current) – [4.5.3 Positioning] team1 | ||
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| === 4.2.2 Customer relationships, | === 4.2.2 Customer relationships, | ||
| - | To ensure continued use, customer relationships focus on how users interact with the system over time. Through the mobile application, | + | To ensure continued use, customer relationships focus on how users interact with the system over time [(digitalleadership_customer_relationships)]. Through the mobile application, |
| - | In order to reach these users, appropriate channels are required. The solution would primarily be delivered through digital platforms such as mobile applications and social media, in addition to potential online and retail distribution. Although these channels are not implemented within the scope of the project, they illustrate how the product could be made accessible in a real-world context. | + | In order to reach these users, appropriate channels are required |
| - | This is closely linked to the defined customer segments, which include young adults, students, and individuals with high screen-time usage, as well as those interested in digital well-being and self-improvement. Focusing on these groups ensures that the solution targets users who are most likely to benefit from and engage with the concept. | + | This is closely linked to the defined customer segments, which include young adults, students, and individuals with high screen-time usage, as well as those interested in digital well-being and self-improvement. Focusing on these groups ensures that the solution targets users who are most likely to benefit from and engage with the concept |
| === 4.2.3 Cost structure and revenue streams === | === 4.2.3 Cost structure and revenue streams === | ||
| - | From a business perspective, | + | From a business perspective, |
| - | Complementing this, the revenue streams indicate how the solution could generate income, for example through the sale of the Smart Pot device, optional premium features within the application, | + | Complementing this, the revenue streams indicate how the solution could generate income, for example through the sale of the Smart Pot device, optional premium features within the application, |
| Overall, the Business Model Canvas provides a cohesive framework for understanding how the pot could evolve from a prototype into a scalable product. It connects technical development with broader business considerations, | Overall, the Business Model Canvas provides a cohesive framework for understanding how the pot could evolve from a prototype into a scalable product. It connects technical development with broader business considerations, | ||
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| ==== 4.3 Market Analysis ==== | ==== 4.3 Market Analysis ==== | ||
| - | To understand the conditions in which Screen2Green would operate, a market analysis was conducted. This analysis helps identify the main actors, trends, and external forces that may affect the product’s success. In order to provide a structured overview, the analysis is divided into micro-analysis and macro-analysis. The micro-analysis focuses on the immediate environment surrounding the product, while the macro-analysis examines broader external forces. | + | To understand the conditions in which Screen2Green would operate, a market analysis was conducted. This analysis helps identify the main actors, trends, and external forces that may affect the product’s success |
| === 4.3.1 Micro analysis === | === 4.3.1 Micro analysis === | ||
| - | Micro-analysis focuses on the factors closest to the project that directly influence its ability to deliver value to customers. | + | Micro-analysis focuses on the factors closest to the project that directly influence its ability to deliver value to customers |
| Suppliers play an essential role in the development of Screen2Green. The system depends on electronic components such as microcontrollers, | Suppliers play an essential role in the development of Screen2Green. The system depends on electronic components such as microcontrollers, | ||
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| === 4.3.2 Macro analysis === | === 4.3.2 Macro analysis === | ||
| - | Macro analysis examines the broader external factors that influence the environment in which Screen2Green operates. | + | Macro analysis examines the broader external factors that influence the environment in which Screen2Green operates |
| From a political and legal perspective, | From a political and legal perspective, | ||
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| ==== 4.5 Strategy ==== | ==== 4.5 Strategy ==== | ||
| - | An effective marketing strategy is necessary to connect Screen2Green with its intended users and to establish a clear direction for future market entry. This strategy is based on the results of the market analysis and is intended to guide the project in terms of value delivery, audience focus, and competitive differentiation. | + | An effective marketing strategy is necessary to connect Screen2Green with its intended users and to establish a clear direction for future market entry. This strategy is based on the results of the market analysis and is intended to guide the project in terms of value delivery, audience focus, and competitive differentiation |
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| === 4.5.2 Segmentation and targeting === | === 4.5.2 Segmentation and targeting === | ||
| - | To effectively position Screen2Green within the market, a segmentation strategy has been developed based on demographic, | + | To effectively position Screen2Green within the market, a segmentation strategy has been developed based on demographic, |
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| === 4.5.3 Positioning === | === 4.5.3 Positioning === | ||
| - | Positioning defines how Screen2Green should be perceived in the minds of users relative to competing products. The aim is to create a clear and distinctive place in the market by emphasizing the product’s unique combination of productivity support, digital well-being, and physical plant interaction. | + | Positioning defines how Screen2Green should be perceived in the minds of users relative to competing products |
| As illustrated in the perceptual map, existing solutions can be divided into two main categories based on their level of physical interaction and behavioral influence. Productivity applications such as Forest, Flora, and Focus To-Do demonstrate high behavioral influence but low physical interaction, | As illustrated in the perceptual map, existing solutions can be divided into two main categories based on their level of physical interaction and behavioral influence. Productivity applications such as Forest, Flora, and Focus To-Do demonstrate high behavioral influence but low physical interaction, | ||