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| report:mkt [2026/05/26 13:09] – [4.6.2 Budget] team1 | report:mkt [2026/05/31 20:26] (current) – [4.5.3 Positioning] team1 | ||
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| ==== 4.2 Business Model ==== | ==== 4.2 Business Model ==== | ||
| - | The Business Model Canvas (BMC) (Figure {{ref> | + | The Business Model Canvas (BMC) (Figure {{ref> |
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| === 4.2.1 Activities, resources, and value proposition === | === 4.2.1 Activities, resources, and value proposition === | ||
| - | The key activities describe the core processes necessary to develop and deliver the solution. In this project, these primarily involve product development, | + | The key activities describe the core processes necessary to develop and deliver the solution |
| - | These activities are supported by key resources, which form the foundation of the system. This includes both physical components, such as microcontrollers, | + | These activities are supported by key resources, which form the foundation of the system |
| - | The value proposition, | + | The value proposition, |
| === 4.2.2 Customer relationships, | === 4.2.2 Customer relationships, | ||
| - | To ensure continued use, customer relationships focus on how users interact with the system over time. Through the mobile application, | + | To ensure continued use, customer relationships focus on how users interact with the system over time [(digitalleadership_customer_relationships)]. Through the mobile application, |
| - | In order to reach these users, appropriate channels are required. The solution would primarily be delivered through digital platforms such as mobile applications and social media, in addition to potential online and retail distribution. Although these channels are not implemented within the scope of the project, they illustrate how the product could be made accessible in a real-world context. | + | In order to reach these users, appropriate channels are required |
| - | This is closely linked to the defined customer segments, which include young adults, students, and individuals with high screen-time usage, as well as those interested in digital well-being and self-improvement. Focusing on these groups ensures that the solution targets users who are most likely to benefit from and engage with the concept. | + | This is closely linked to the defined customer segments, which include young adults, students, and individuals with high screen-time usage, as well as those interested in digital well-being and self-improvement. Focusing on these groups ensures that the solution targets users who are most likely to benefit from and engage with the concept |
| === 4.2.3 Cost structure and revenue streams === | === 4.2.3 Cost structure and revenue streams === | ||
| - | From a business perspective, | + | From a business perspective, |
| - | Complementing this, the revenue streams indicate how the solution could generate income, for example through the sale of the Smart Pot device, optional premium features within the application, | + | Complementing this, the revenue streams indicate how the solution could generate income, for example through the sale of the Smart Pot device, optional premium features within the application, |
| Overall, the Business Model Canvas provides a cohesive framework for understanding how the pot could evolve from a prototype into a scalable product. It connects technical development with broader business considerations, | Overall, the Business Model Canvas provides a cohesive framework for understanding how the pot could evolve from a prototype into a scalable product. It connects technical development with broader business considerations, | ||
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| ==== 4.3 Market Analysis ==== | ==== 4.3 Market Analysis ==== | ||
| - | To understand the conditions in which Screen2Green would operate, a market analysis was conducted. This analysis helps identify the main actors, trends, and external forces that may affect the product’s success. In order to provide a structured overview, the analysis is divided into micro-analysis and macro-analysis. The micro-analysis focuses on the immediate environment surrounding the product, while the macro-analysis examines broader external forces. | + | To understand the conditions in which Screen2Green would operate, a market analysis was conducted. This analysis helps identify the main actors, trends, and external forces that may affect the product’s success |
| === 4.3.1 Micro analysis === | === 4.3.1 Micro analysis === | ||
| - | Micro-analysis focuses on the factors closest to the project that directly influence its ability to deliver value to customers. | + | Micro-analysis focuses on the factors closest to the project that directly influence its ability to deliver value to customers |
| Suppliers play an essential role in the development of Screen2Green. The system depends on electronic components such as microcontrollers, | Suppliers play an essential role in the development of Screen2Green. The system depends on electronic components such as microcontrollers, | ||
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| === 4.3.2 Macro analysis === | === 4.3.2 Macro analysis === | ||
| - | Macro analysis examines the broader external factors that influence the environment in which Screen2Green operates. | + | Macro analysis examines the broader external factors that influence the environment in which Screen2Green operates |
| From a political and legal perspective, | From a political and legal perspective, | ||
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| ==== 4.5 Strategy ==== | ==== 4.5 Strategy ==== | ||
| - | An effective marketing strategy is necessary to connect Screen2Green with its intended users and to establish a clear direction for future market entry. This strategy is based on the results of the market analysis and is intended to guide the project in terms of value delivery, audience focus, and competitive differentiation. | + | An effective marketing strategy is necessary to connect Screen2Green with its intended users and to establish a clear direction for future market entry. This strategy is based on the results of the market analysis and is intended to guide the project in terms of value delivery, audience focus, and competitive differentiation |
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| === 4.5.2 Segmentation and targeting === | === 4.5.2 Segmentation and targeting === | ||
| - | To effectively position Screen2Green within the market, a segmentation strategy has been developed based on demographic, | + | To effectively position Screen2Green within the market, a segmentation strategy has been developed based on demographic, |
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| === 4.5.3 Positioning === | === 4.5.3 Positioning === | ||
| - | Positioning defines how Screen2Green should be perceived in the minds of users relative to competing products. The aim is to create a clear and distinctive place in the market by emphasizing the product’s unique combination of productivity support, digital well-being, and physical plant interaction. | + | Positioning defines how Screen2Green should be perceived in the minds of users relative to competing products |
| As illustrated in the perceptual map, existing solutions can be divided into two main categories based on their level of physical interaction and behavioral influence. Productivity applications such as Forest, Flora, and Focus To-Do demonstrate high behavioral influence but low physical interaction, | As illustrated in the perceptual map, existing solutions can be divided into two main categories based on their level of physical interaction and behavioral influence. Productivity applications such as Forest, Flora, and Focus To-Do demonstrate high behavioral influence but low physical interaction, | ||
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| Screen2Green is positioned as an innovative and emotionally engaging smart lifestyle product that bridges this gap. Unlike traditional productivity applications, | Screen2Green is positioned as an innovative and emotionally engaging smart lifestyle product that bridges this gap. Unlike traditional productivity applications, | ||
| - | This dual functionality places Screen2Green in the upper-right quadrant of the perceptual map, combining high physical interaction with strong behavioral influence. As a result, the concept occupies a unique position between digital self-regulation and indoor well-being, highlighting a gap in existing market offerings. | + | This dual functionality places Screen2Green in the upper-right quadrant of the perceptual map, combining high physical interaction with strong behavioral influence. As a result, the concept occupies a unique position between digital self-regulation and indoor well-being, highlighting a gap in existing market offerings. |
| - | <color #ed1c24>Figure {{ref> | + | |
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| === 4.5.5 Brand === | === 4.5.5 Brand === | ||
| - | Branding is important because Screen2Green is not only a functional product, but also an experience-based concept that relies on emotional resonance and user identification. The brand should therefore communicate calmness, growth, balance, and self-improvement. | + | Branding is important because Screen2Green is not only a functional product, but also an experience-based concept that relies on emotional resonance and user identification. The brand should therefore communicate calmness, growth, balance, and self-improvement. The name Screen2Green clearly reflects the central idea of the concept. “Screen” represents digital habits, smartphone use, and the challenge of excessive screen time, while “Green” represents nature, plants, health, and renewal. Together, the name communicates a transformation from digital overload to healthier and more natural habits. This makes the name both descriptive and memorable. The visual identity aligns with the same meaning. Green tones are particularly suitable because they are associated with calmness, growth, nature, and health. These associations support the emotional positioning of the product and strengthen the connection between digital well-being and nature-based interaction. A minimalistic design style also supports the product’s focus on clarity, balance, and reduced distraction, |
| - | The name Screen2Green clearly reflects the central idea of the concept. “Screen” represents digital habits, smartphone use, and the challenge of excessive screen time, while “Green” represents nature, plants, health, and renewal. Together, the name communicates a transformation from digital overload to healthier and more natural habits. This makes the name both descriptive and memorable. | ||
| - | The visual identity aligns with the same meaning. Green tones are particularly suitable because they are associated with calmness, growth, nature, and health. A minimalistic design style also supports the product’s focus on clarity, balance, and reduced distraction. | + | The logo reinforces this identity by using plant-related symbolism in a simple and recognizable form. The curved organic shape resembles a growing plant while simultaneously creating a dynamic and modern appearance that reflects both nature and technology. The inclusion of a water droplet symbolizes plant care, nourishment, |
| <WRAP center round box 60%> | <WRAP center round box 60%> | ||
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| + | In addition to the logo and slogan, several communication materials were developed to support the branding strategy and strengthen product visibility. These include a flyer, a tri-fold leaflet, and a promotional poster. All materials follow a consistent visual identity through the use of green and earthy color palettes, natural imagery, soft backgrounds, | ||
| + | == Flyer == | ||
| + | The flyer seen in Figure {{ref> | ||
| + | The flyer additionally uses calming colors and natural visual elements to create an emotionally positive impression that aligns with the project’s focus on mental well-being and balanced technology use. The minimalistic structure improves readability while ensuring that the main message can be understood quickly. | ||
| + | <WRAP center round box 60%> | ||
| + | <figure flyer_screen2green> | ||
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| + | == Leaflet == | ||
| - | ==== 4.6 Marketing | + | A tri-fold leaflet was also developed to provide more detailed information about the product, its purpose, and its functionality. Compared to the flyer, the leaflet allows for more in-depth communication while still maintaining a visually approachable presentation style. The front panels seen in Figure {{ref> |
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| + | <WRAP center round box 60%> | ||
| + | <figure foldedleaflet> | ||
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| + | <figure backandfrontofleaflet> | ||
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| + | Inside the leaflet, the system functionality, | ||
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| + | <figure insideofleaflet> | ||
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| + | == Poster == | ||
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| + | A promotional poster was developed as part of the overall communication strategy to support presentations, | ||
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| + | <WRAP center round box 60%> | ||
| + | <figure poster> | ||
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| + | The consistent use of typography, color palettes, logo placement, and natural imagery across the poster, flyer, leaflet, and logo contributes to stronger brand recognition and a more professional market identity. Maintaining consistency across communication materials is important for improving memorability, | ||
| + | ==== 4.6 Marketing | ||
| Several marketing programmes could support the introduction of Screen2Green and help build early adoption among the target audience. Since the product combines productivity, | Several marketing programmes could support the introduction of Screen2Green and help build early adoption among the target audience. Since the product combines productivity, | ||
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| === 4.6.4 Control === | === 4.6.4 Control === | ||
| - | To ensure that the marketing strategy is implemented effectively and improved over time, a structured control method is necessary. One suitable approach is the Plan, Do, Check, and Act (PDCA) cycle [(ASQ)]. | + | To ensure that the marketing strategy is implemented effectively and improved over time, a structured control method is necessary. One suitable approach is the Plan, Do, Check, and Act (PDCA) cycle [(ASQ)]. |
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| + | == Plan == | ||
| + | |||
| + | In the planning phase, Screen2Green defines its marketing objectives, target groups, budget allocation, communication channels, and KPIs. During the introduction pahse, the primary objectives are to increase brand awareness, generate user engagement, encourage participation in the university pilot programme, and promote early adoption of the product and application. Clear benchmarks are established to evaluate success, including targets related to social media engagement, app downloads, and website traffic. | ||
| + | |||
| + | == Do == | ||
| - | In the planning | + | In the implementation |
| - | In the implementation phase, the selected marketing activities would be carried out, such as social media campaigns, pilot programmes, and promotional collaborations. | + | == Check == |
| - | In the checking phase, the team would evaluate performance by comparing actual results with the defined objectives. This could involve | + | In the checking phase, the team would evaluate performance by comparing actual results with the predefined KPIs. This includes collecting and analyzing |
| - | Finally, in the acting phase, improvements would be made based on the findings. This may include adjusting communication, | + | == Act == |
| + | Based on the evaluation results, corrective improvements are implemented to optimize future marketing performance. These improvements may include reallocating marketing budget between communication channels, adjusting promotional content, refining the target audience, or modifying strategies based on user feedback. | ||
| + | By continuously repeating the PDCA cycle, Screen2Green can maintain a data-driven and adaptable marketing strategy that supports long-term growth, improves user engagement, and increases the effectiveness of marketing investments [(ASQ)]. | ||
| ==== 4.7 Summary ==== | ==== 4.7 Summary ==== | ||