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report:intro [2026/06/13 21:32] – team1report:intro [2026/06/14 17:41] (current) – [1.5.3 User and Design Requirements] team1
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 Another challenge is that digital addiction is largely invisible. Unlike physical exhaustion, the negative consequences of excessive screen time develop gradually and are easy to ignore. Existing solutions, such as smartphone screen-time notifications or app usage limits, are often ineffective because users can easily dismiss or bypass them. Another challenge is that digital addiction is largely invisible. Unlike physical exhaustion, the negative consequences of excessive screen time develop gradually and are easy to ignore. Existing solutions, such as smartphone screen-time notifications or app usage limits, are often ineffective because users can easily dismiss or bypass them.
  
-This project addresses this problem by exploring how digital behavior can be translated into a physical and biological feedback system. The proposed Screen2Green concept is a Smart Pot designed for growing herbs such as basil. The system connects smartphone screen-time data with an automated watering mechanism. When the user exceeds a predefined screen-time limit, the watering system shifts to a suboptimal mode, causing the plant to deteriorate. Conversely, responsible phone usage maintains optimal conditions for plant growth.+This project addresses this problem by exploring how digital behavior can be translated into a physical and biological feedback system. The proposed Screen2Green concept is a Smart Pot designed for growing herbs such as basil. The system connects smartphone screen-time data with an automated watering mechanism. When the user exceeds a predefined screen-time limit, the watering system shifts to a suboptimal mode, causing the plant to deteriorate to a reversable state. Conversely, responsible phone usage maintains optimal conditions for plant growth.
  
 By linking digital habits to the health of a living plant, the system introduces a tangible and emotional feedback loop intended to increase awareness of smartphone overuse and encourage healthier digital behavior. By linking digital habits to the health of a living plant, the system introduces a tangible and emotional feedback loop intended to increase awareness of smartphone overuse and encourage healthier digital behavior.
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 === 1.5.1 Functional Requirements === === 1.5.1 Functional Requirements ===
  
-Monitor smartphone usage for selected applications. +  * Monitor smartphone usage for selected applications. 
-Compare user screen-time with predefined daily limits. +  * Compare user screen-time with predefined daily limits. 
-Adjust water supply to the plant based on smartphone usage. +  * Adjust water supply to the plant based on smartphone usage. 
-Maintain suitable conditions for indoor basil growth. +  * Maintain suitable conditions for indoor basil growth. 
-Communicate plant status and usage feedback with the mobile app. +  * Communicate plant status and usage feedback with the mobile app. 
-Operate autonomously with minimal manual intervention. +  * Operate autonomously with minimal manual intervention. 
  
  
 === 1.5.2 Technical Requirements ===  === 1.5.2 Technical Requirements === 
  
-Include a microcontroller (ESP32 or equivalent) for processing and control. +  * Include a microcontroller (ESP32 or equivalent) for processing and control. 
-Use Wireless Fidelity (Wi-Fi) or Bluetooth for communication with the mobile app. +  * Use Wireless Fidelity (Wi-Fi) or Bluetooth for communication with the mobile app. 
-Implement a water control system for adjusting irrigation (hydroponic or soil-based). +  * Implement a water control system for adjusting irrigation (hydroponic or soil-based). 
-Optionally include sensors for water level, plant health, or environmental conditions. +  * Optionally include sensors for water level, plant health, or environmental conditions. 
-Provide a safe and reliable power supply. +  * Provide a safe and reliable power supply. 
-Ensure compact design suitable for small indoor environments. +  * Ensure compact design suitable for small indoor environments. 
  
  
 === 1.5.3 User and Design Requirements === === 1.5.3 User and Design Requirements ===
  
-Be easy to set up and maintain for non-technical users. +  * Be easy to set up and maintain for non-technical users. 
-Provide clear behavioral feedback via the plant and mobile app. +  * Provide clear behavioral feedback via the plant and mobile app. 
-Be aesthetically suitable for indoor spaces (apartments, offices). +  * Be aesthetically suitable for indoor spaces (apartments, offices). 
-Encourage responsible smartphone usage without causing stress. +  * Encourage responsible smartphone usage without causing stress. 
-Constraints +  * Constraints 
-Operate within budget limitations (Yet to be defined)(affordable and accessible components). +  * Operate within budget limitations. 
-Be feasible to develop within the project timeline. +  * Be feasible to develop within the project timeline. 
-Allow future upgrades or expansions (e.g., sensors or hydroponics refinements). +  * Allow future upgrades or expansions (e.g., sensors or hydroponics refinements). 
-Ensure electrical and water safety in the design. +  * Ensure electrical and water safety in the design. 
  
  
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