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| report:intro [2026/06/13 12:54] – [1.6.3 Usability tests] team1 | report:intro [2026/06/14 17:41] (current) – [1.5.3 User and Design Requirements] team1 | ||
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| === 1.1.1 Avkaran Sarminder Singh Dhillon === | === 1.1.1 Avkaran Sarminder Singh Dhillon === | ||
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| I am a 22 year old bachelor student from Belgium who studies full-stack web & app development at Odisee, a college under KU Leuven. I am fascinated by the world of tech, but also the human mind and art. I am prominent in Javascript, Vue, PHP, Laravel, Ionic Capacitor, Java, .NET and Python. I like to spend my time creating. Whether it's making a full-stack application, | I am a 22 year old bachelor student from Belgium who studies full-stack web & app development at Odisee, a college under KU Leuven. I am fascinated by the world of tech, but also the human mind and art. I am prominent in Javascript, Vue, PHP, Laravel, Ionic Capacitor, Java, .NET and Python. I like to spend my time creating. Whether it's making a full-stack application, | ||
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| === 1.1.2 Kacper Furczynski === | === 1.1.2 Kacper Furczynski === | ||
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| I am 6th semester Mechanical Engineering student at the Technical University of Lodz, Poland. Most of the projects I have completed were in collaboration with the Institute of Turbomachinery and concerned wind turbines with both vertical and horizontal axis of rotation. I have work experience in manufacturing environment, | I am 6th semester Mechanical Engineering student at the Technical University of Lodz, Poland. Most of the projects I have completed were in collaboration with the Institute of Turbomachinery and concerned wind turbines with both vertical and horizontal axis of rotation. I have work experience in manufacturing environment, | ||
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| === 1.1.3 Hanna Linnea Østern === | === 1.1.3 Hanna Linnea Østern === | ||
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| I'm an Applied Computer Technology student from Oslo Metropolitan University in Norway. I've previously worked on projects focusing on user experience, digital solutions, and system development. Through this work, I have gained experience with technologies such as HTML, CSS, JavaScript, while also developing an understanding of innovation and business within the technology field. | I'm an Applied Computer Technology student from Oslo Metropolitan University in Norway. I've previously worked on projects focusing on user experience, digital solutions, and system development. Through this work, I have gained experience with technologies such as HTML, CSS, JavaScript, while also developing an understanding of innovation and business within the technology field. | ||
| + | === 1.1.4 Ymke Roelfien Adema === | ||
| - | === 1.1.4 Sophie Tanzer === | + | Hi, I’m Ymke, a 21-year-old Industrial Product Design |
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| - | I am Sophie, 22 years old and currently studying Media Technology in my sixth semester at the University of Applied Sciences in St. Pölten, Austria. My expertise lies in the creative | + | |
| === 1.1.5 Sunwoo Choi === | === 1.1.5 Sunwoo Choi === | ||
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| I am studying Convergence Security Engineering at Sungshin Women' | I am studying Convergence Security Engineering at Sungshin Women' | ||
| + | === 1.1.6 Sophie Tanzer === | ||
| - | === 1.1.6 Ymke Roelfien Adema === | + | I am Sophie, 22 years old and currently studying Media Technology in my sixth semester at the University of Applied Sciences in St. Pölten, Austria. My expertise lies in the creative |
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| - | Hi, I’m Ymke, a 21-year-old Industrial Product Design | + | |
| - | === The Team === | ||
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| ==== 1.2 Motivation ==== | ==== 1.2 Motivation ==== | ||
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| Another challenge is that digital addiction is largely invisible. Unlike physical exhaustion, the negative consequences of excessive screen time develop gradually and are easy to ignore. Existing solutions, such as smartphone screen-time notifications or app usage limits, are often ineffective because users can easily dismiss or bypass them. | Another challenge is that digital addiction is largely invisible. Unlike physical exhaustion, the negative consequences of excessive screen time develop gradually and are easy to ignore. Existing solutions, such as smartphone screen-time notifications or app usage limits, are often ineffective because users can easily dismiss or bypass them. | ||
| - | This project addresses this problem by exploring how digital behavior can be translated into a physical and biological feedback system. The proposed Screen2Green concept is a Smart Pot designed for growing herbs such as basil. The system connects smartphone screen-time data with an automated watering mechanism. When the user exceeds a predefined screen-time limit, the watering system shifts to a suboptimal mode, causing the plant to deteriorate. Conversely, responsible phone usage maintains optimal conditions for plant growth. | + | This project addresses this problem by exploring how digital behavior can be translated into a physical and biological feedback system. The proposed Screen2Green concept is a Smart Pot designed for growing herbs such as basil. The system connects smartphone screen-time data with an automated watering mechanism. When the user exceeds a predefined screen-time limit, the watering system shifts to a suboptimal mode, causing the plant to deteriorate |
| By linking digital habits to the health of a living plant, the system introduces a tangible and emotional feedback loop intended to increase awareness of smartphone overuse and encourage healthier digital behavior. | By linking digital habits to the health of a living plant, the system introduces a tangible and emotional feedback loop intended to increase awareness of smartphone overuse and encourage healthier digital behavior. | ||
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| === 1.5.1 Functional Requirements === | === 1.5.1 Functional Requirements === | ||
| - | Monitor smartphone usage for selected applications. | + | * Monitor smartphone usage for selected applications. |
| - | Compare user screen-time with predefined daily limits. | + | |
| - | Adjust water supply to the plant based on smartphone usage. | + | |
| - | Maintain suitable conditions for indoor basil growth. | + | |
| - | Communicate plant status and usage feedback with the mobile app. | + | |
| - | Operate autonomously with minimal manual intervention. | + | |
| === 1.5.2 Technical Requirements === | === 1.5.2 Technical Requirements === | ||
| - | Include a microcontroller (ESP32 or equivalent) for processing and control. | + | * Include a microcontroller (ESP32 or equivalent) for processing and control. |
| - | Use Wireless Fidelity (Wi-Fi) or Bluetooth for communication with the mobile app. | + | |
| - | Implement a water control system for adjusting irrigation (hydroponic or soil-based). | + | |
| - | Optionally include sensors for water level, plant health, or environmental conditions. | + | |
| - | Provide a safe and reliable power supply. | + | |
| - | Ensure compact design suitable for small indoor environments. | + | |
| === 1.5.3 User and Design Requirements === | === 1.5.3 User and Design Requirements === | ||
| - | Be easy to set up and maintain for non-technical users. | + | * Be easy to set up and maintain for non-technical users. |
| - | Provide clear behavioral feedback via the plant and mobile app. | + | |
| - | Be aesthetically suitable for indoor spaces (apartments, | + | |
| - | Encourage responsible smartphone usage without causing stress. | + | |
| - | Constraints | + | |
| - | Operate within budget limitations | + | |
| - | Be feasible to develop within the project timeline. | + | |
| - | Allow future upgrades or expansions (e.g., sensors or hydroponics refinements). | + | |
| - | Ensure electrical and water safety in the design. | + | |
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| === 1.6.1 Hardware tests === | === 1.6.1 Hardware tests === | ||
| - | H1 - Sensor functionality: | + | * H1 - Sensor functionality: |
| + | * H2 - Irrigation system: Test whether the irrigation system correctly responds to control signals and delivers water as intended. | ||
| + | * H3 - Component integration: | ||
| - | H2 - Irrigation system: Test whether the irrigation system correctly responds to control signals and delivers water as intended. | ||
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| - | H3 - Component integration: | ||
| === 1.6.2 Software tests === | === 1.6.2 Software tests === | ||
| - | S1 - Screen-time data processing: Verify that smartphone screen-time data is correctly retrieved and processed by the application. | + | * S1 - Screen-time data processing: Verify that smartphone screen-time data is correctly retrieved and processed by the application. |
| + | * S2 - Application performance: | ||
| + | * S3 - Backend load testing: Evaluate the ability of the backend infrastructure to handle multiple users, data requests, and application activity. | ||
| - | S2 - Application performance: | ||
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| - | S3 - Backend load testing: Evaluate the ability of the backend infrastructure to handle multiple users, data requests, and application activity. | ||
| === 1.6.3 Usability tests === | === 1.6.3 Usability tests === | ||
| - | U1 - System usability scale (SUS): Assess the usability and user experience of the mobile application through standardized user testing. | + | * U1 - System usability scale (SUS): Assess the usability and user experience of the mobile application through standardized user testing. |
| The results of these tests will be used to evaluate the technical feasibility, | The results of these tests will be used to evaluate the technical feasibility, | ||
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| ==== 1.7 Report Structure ==== | ==== 1.7 Report Structure ==== | ||