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| ===== 1. Introduction ===== | ===== 1. Introduction ===== | ||
| - | Team 1 of the Spring 2026 semester at the Instituto Superior de Engenharia do Porto (ISEP) embarked on a project that connects food production with modern mental health challenges. The team, composed of six students from various cultural and academic backgrounds, | ||
| + | Team 1 of the Spring 2026 semester at the Instituto Superior de Engenharia do Porto (ISEP) embarked on a project that connects food production with modern mental health challenges. The team, composed of six students from various cultural and academic backgrounds, | ||
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| + | ==== 1.1 Presentation of the team ==== | ||
| - | ==== Presentation of the team==== | ||
| Team consists of six students gathered from across the world, coming from different fields of studies. Students data is presented in the table below. | Team consists of six students gathered from across the world, coming from different fields of studies. Students data is presented in the table below. | ||
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| <WRAP round box 600px> | <WRAP round box 600px> | ||
| ^ Name ^ Field of study ^ Country ^ | ^ Name ^ Field of study ^ Country ^ | ||
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| - | === Avkaran Sarminder Singh Dhillon === | ||
| - | {{: | ||
| - | I have experience working as IT support in several banks in Belgium, working as full-stack web developer for a non-profit organization in Belgium named [[https:// | + | === 1.1.1 Avkaran Sarminder Singh Dhillon === |
| - | === Kacper Furczynski === | + | |
| + | {{: | ||
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| + | I am a 22 year old bachelor student from Belgium who studies full-stack web & app development at Odisee, a college under KU Leuven. I am fascinated by the world of tech, but also the human mind and art. I am prominent in Javascript, Vue, PHP, Laravel, Ionic Capacitor, Java, .NET and Python. I like to spend my time creating. Whether it's making a full-stack application, | ||
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| + | I have experience working as IT support in several banks in Belgium, working as full-stack web developer for a non-profit organization in Belgium named BSYA and I have experience in team work, reporting and representing a large group of people as representing student of my study program and secretary in the student council of my college. | ||
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| + | === 1.1.2 Kacper Furczynski === | ||
| {{: | {{: | ||
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| I am 6th semester Mechanical Engineering student at the Technical University of Lodz, Poland. Most of the projects I have completed were in collaboration with the Institute of Turbomachinery and concerned wind turbines with both vertical and horizontal axis of rotation. I have work experience in manufacturing environment, | I am 6th semester Mechanical Engineering student at the Technical University of Lodz, Poland. Most of the projects I have completed were in collaboration with the Institute of Turbomachinery and concerned wind turbines with both vertical and horizontal axis of rotation. I have work experience in manufacturing environment, | ||
| - | === Hanna Linnea Østern === | + | === 1.1.3 Hanna Linnea Østern === |
| {{: | {{: | ||
| I'm an Applied Computer Technology student from Oslo Metropolitan University in Norway. I've previously worked on projects focusing on user experience, digital solutions, and system development. Through this work, I have gained experience with technologies such as HTML, CSS, JavaScript, while also developing an understanding of innovation and business within the technology field. | I'm an Applied Computer Technology student from Oslo Metropolitan University in Norway. I've previously worked on projects focusing on user experience, digital solutions, and system development. Through this work, I have gained experience with technologies such as HTML, CSS, JavaScript, while also developing an understanding of innovation and business within the technology field. | ||
| - | === Sophie Tanzer === | + | === 1.1.4 Sophie Tanzer === |
| {{: | {{: | ||
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| - | === Sunwoo Choi === | + | === 1.1.5 Sunwoo Choi === |
| {{: | {{: | ||
| I am studying Convergence Security Engineering at Sungshin Women' | I am studying Convergence Security Engineering at Sungshin Women' | ||
| - | ==== Motivation ==== | ||
| - | The motivation for this project stems from increasing concerns regarding the psychological effects of excessive smartphone usage, which has become a growing issue in contemporary society. Numerous studies have highlighted the negative consequences of prolonged screen time on attention, stress levels, and overall well-being. While indoor gardening has been widely recognized as a beneficial activity for stress reduction and mental health, the project explores the potential of transforming the act of growing basil from a passive activity into an interactive mechanism that encourages self-regulation. | ||
| - | The central objective is to use the visual condition of the basil plant as a form of feedback that reflects the user’s digital behavior. By linking the plant’s state to smartphone usage, the system aims to make users more aware of the relationship between their digital habits and their physical environment. In this way, the basil plant functions as a tangible and living reminder that encourages users to reduce excessive phone use and engage more consciously with their surroundings. | ||
| - | ===Ymke Roelfien Adema === | + | === 1.1.6 Ymke Roelfien Adema === |
| {{: | {{: | ||
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| Hi, I’m Ymke, a 21-year-old Industrial Product Design and Engineering student from the Netherlands. I’m passionate about developing products that combine functionality, | Hi, I’m Ymke, a 21-year-old Industrial Product Design and Engineering student from the Netherlands. I’m passionate about developing products that combine functionality, | ||
| - | ==== Problem ==== | + | |
| + | ==== 1.2 Motivation ==== | ||
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| + | The motivation for this project stems from increasing concerns regarding the psychological effects of excessive smartphone usage, which has become a growing issue in contemporary society. Numerous studies have highlighted the negative consequences of prolonged screen time on attention, stress levels, and overall well-being. While indoor gardening has been widely recognized as a beneficial activity for stress reduction and mental health, the project explores the potential of transforming the act of growing basil from a passive activity into an interactive mechanism that encourages self-regulation. | ||
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| + | The central objective is to use the visual condition of the basil plant as a form of feedback that reflects the user’s digital behavior. By linking the plant’s state to smartphone usage, the system aims to make users more aware of the relationship between their digital habits and their physical environment. In this way, the basil plant functions as a tangible and living reminder that encourages users to reduce excessive phone use and engage more consciously with their surroundings. | ||
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| + | ==== 1.3 Problem ==== | ||
| Indoor plants are known to contribute positively to mental health and stress reduction. However, maintaining plants requires time, attention, and consistency; | Indoor plants are known to contribute positively to mental health and stress reduction. However, maintaining plants requires time, attention, and consistency; | ||
| Another challenge is that digital addiction is largely invisible. Unlike physical exhaustion, the negative consequences of excessive screen time develop gradually and are easy to ignore. Existing solutions, such as smartphone screen-time notifications or app usage limits, are often ineffective because users can easily dismiss or bypass them. | Another challenge is that digital addiction is largely invisible. Unlike physical exhaustion, the negative consequences of excessive screen time develop gradually and are easy to ignore. Existing solutions, such as smartphone screen-time notifications or app usage limits, are often ineffective because users can easily dismiss or bypass them. | ||
| - | This project addresses this problem by exploring how digital behavior can be translated into a physical and biological feedback system. The proposed concept is a Smart Pot designed for growing herbs such as basil. The system connects smartphone screen-time data with an automated watering mechanism. When the user exceeds a predefined screen-time limit, the watering system shifts to a suboptimal mode, causing the plant to deteriorate. Conversely, responsible phone usage maintains optimal conditions for plant growth. | + | This project addresses this problem by exploring how digital behavior can be translated into a physical and biological feedback system. The proposed |
| By linking digital habits to the health of a living plant, the system introduces a tangible and emotional feedback loop intended to increase awareness of smartphone overuse and encourage healthier digital behavior. | By linking digital habits to the health of a living plant, the system introduces a tangible and emotional feedback loop intended to increase awareness of smartphone overuse and encourage healthier digital behavior. | ||
| - | ==== Objectives ==== | + | |
| - | === General Objectives === | + | ==== 1.4 Objectives ==== |
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| + | === 1.4.1 General Objectives === | ||
| The primary objective of this project is to develop a prototype of an interactive Smart Pot system for indoor herb cultivation that integrates smartphone usage data with automated plant care mechanisms. The goal is to promote awareness of excessive screen time and encourage healthier digital habits. | The primary objective of this project is to develop a prototype of an interactive Smart Pot system for indoor herb cultivation that integrates smartphone usage data with automated plant care mechanisms. The goal is to promote awareness of excessive screen time and encourage healthier digital habits. | ||
| - | === Specific Objectives === | + | |
| + | === 1.4.2 Specific Objectives === | ||
| To achieve this goal, the project will pursue the following objectives: | To achieve this goal, the project will pursue the following objectives: | ||
| Design and develop a functional prototype of a smart plant pot capable of supporting the indoor cultivation of basil in small residential environments. | Design and develop a functional prototype of a smart plant pot capable of supporting the indoor cultivation of basil in small residential environments. | ||
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| Ensure the prototype is suitable for compact indoor environments, | Ensure the prototype is suitable for compact indoor environments, | ||
| - | === Expected Outcome === | + | |
| + | === 1.4.3 Expected Outcome === | ||
| The final outcome of the project will be a working prototype of a Smart Pot system that demonstrates the feasibility of translating digital behavior into a physical and biological feedback mechanism, encouraging users to develop more conscious and balanced smartphone usage habits. | The final outcome of the project will be a working prototype of a Smart Pot system that demonstrates the feasibility of translating digital behavior into a physical and biological feedback mechanism, encouraging users to develop more conscious and balanced smartphone usage habits. | ||
| - | ==== Requirements ==== | + | |
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| + | ==== 1.5 Requirements ==== | ||
| /*project requirements*/ | /*project requirements*/ | ||
| - | === Functional Requirements === | + | |
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| + | === 1.5.1 Functional Requirements === | ||
| Monitor smartphone usage for selected applications. | Monitor smartphone usage for selected applications. | ||
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| Operate autonomously with minimal manual intervention. | Operate autonomously with minimal manual intervention. | ||
| - | === Technical Requirements === | + | |
| + | === 1.5.2 Technical Requirements === | ||
| Include a microcontroller (ESP32 or equivalent) for processing and control. | Include a microcontroller (ESP32 or equivalent) for processing and control. | ||
| Use Wireless Fidelity (Wi-Fi) or Bluetooth for communication with the mobile app. | Use Wireless Fidelity (Wi-Fi) or Bluetooth for communication with the mobile app. | ||
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| Ensure compact design suitable for small indoor environments. | Ensure compact design suitable for small indoor environments. | ||
| - | === User and Design Requirements === | + | |
| + | === 1.5.3 User and Design Requirements === | ||
| Be easy to set up and maintain for non-technical users. | Be easy to set up and maintain for non-technical users. | ||
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| - | ==== Tests ==== | + | ==== 1.6 Tests ==== |
| - | ==== Report Structure ==== | + | ==== 1.7 Report Structure ==== |
| - | <WRAP round box 400px> | + | |
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| ^ Chapter ^ Description ^ | ^ Chapter ^ Description ^ | ||
| - | | 1 Introduction|...| | + | | 1 Introduction|This chapter introduces the team and presents our project Screen2Green. It outlines the main idea, goals and motivation behind the system, giving an overview of how the project aims to connect digital behavior with plant care.| |
| - | | 2 Background and related work|...| | + | | 2 Background and related work|This chapter reviews existing research and similar products relevant to Screen2Green. It includes topics such as mental health, behavior-influencing technologies and smart farming systems, providing the theoretical and practical context for the project.| |
| - | | 3 Project management|...| | + | | 3 Project management|This chapter describes how the project is planned and organized. It includes the development timeline, task distribution within the team and tools used for efficient collaboration.| |
| - | | 4 Marketing plan|...| | + | | 4 Marketing plan|This chapter outlines how Screen2Green would be positioned and promoted. It identifies the target audience, defines the value proposition and presents strategies for communication, |
| - | | 5 Eco-efficiency measures for sustainability|...| | + | | 5 Eco-efficiency measures for sustainability|This chapter explains how sustainability is integrated into the project. It covers resource efficiency, energy consumption, |
| - | | 6 Ethical and deontological concerns|...| | + | | 6 Ethical and deontological concerns|This chapter discusses the ethical implications of Screen2Green. It addresses topics such as user autonomy, data privacy, responsible behavior influence and the overall impact of the system on users and plant welfare.| |
| - | | 7 Project development|...| | + | | 7 Project development|This chapter shows the technical development of the project. It includes hardware and software components, design decisions, implementation process and challenges encountered during development.| |
| | 8 |...| | | 8 |...| | ||
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