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report:intro [2026/04/12 10:08] – [Hanna Linnea Østern] team1report:intro [2026/04/21 14:37] (current) – [Report Structure] team1
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 ===== 1. Introduction ===== ===== 1. Introduction =====
-Team 1 of the Spring 2026 semester at the Instituto Superior de Engenharia do Porto (ISEP) embarked on a project that connects food production with modern mental health challenges. The team, composed of six students from various cultural and academic backgrounds, chose to develop an automated basil-growing system designed to act as a physical mirror for the user’s digital habits. By linking the physiological health of a living plant to a person’s screen time, the project aims to make Smart Pot, an automatic watering system connected to screen time statistics from the user’s phone. This first chapter focuses on introducing the team, the motivation behind the chosen topic, and the problem description.+Team 1 of the Spring 2026 semester at the Instituto Superior de Engenharia do Porto (ISEP) embarked on a project that connects food production with modern mental health challenges. The team, composed of six students from various cultural and academic backgrounds, chose to develop an automated basil-growing system designed to act as a physical mirror for the user’s digital habits. By linking the physiological health of a living plant to a person’s screen time, the project aims to make Screen2Green, an automatic watering system connected to screen time statistics from the user’s phone. This first chapter focuses on introducing the team, the motivation behind the chosen topic, and the problem description.
  
  
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 {{:report:profile_picture_avkaran.jpeg?nolink&400|}} I am a 22 year old bachelor student from Belgium who studies full-stack web & app development at Odisee, a college under KU Leuven. I am fascinated by the world of tech, but also the human mind and art. I am prominent in Javascript, Vue, PHP, Laravel, Ionic Capacitor, Java, .NET and Python. I like to spend my time creating. Whether it's making a full-stack application, a dish, music or a story, I dive into the task and I make it flourish. {{:report:profile_picture_avkaran.jpeg?nolink&400|}} I am a 22 year old bachelor student from Belgium who studies full-stack web & app development at Odisee, a college under KU Leuven. I am fascinated by the world of tech, but also the human mind and art. I am prominent in Javascript, Vue, PHP, Laravel, Ionic Capacitor, Java, .NET and Python. I like to spend my time creating. Whether it's making a full-stack application, a dish, music or a story, I dive into the task and I make it flourish.
  
-I have experience working as IT support in several banks in Belgium, working as full-stack web developer for a non-profit organization in Belgium named [[https://bsya.be|BSYA]] and I have experience in team work, reporting and representing a large group of people as representing student of my study program and secretary in the student council of my college.+I have experience working as IT support in several banks in Belgium, working as full-stack web developer for a non-profit organization in Belgium named BSYA and I have experience in team work, reporting and representing a large group of people as representing student of my study program and secretary in the student council of my college.
 === Kacper Furczynski === === Kacper Furczynski ===
 {{:report:wikiphotokacper.jpg?400|}} {{:report:wikiphotokacper.jpg?400|}}
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 === Hanna Linnea Østern === === Hanna Linnea Østern ===
-{{ :report:priv.jpg?400 |}}+{{:report:priv.jpg?400|}}
 I'm an Applied Computer Technology student from Oslo Metropolitan University in Norway. I've previously worked on projects focusing on user experience, digital solutions, and system development. Through this work, I have gained experience with technologies such as HTML, CSS, JavaScript, while also developing an understanding of innovation and business within the technology field. I'm an Applied Computer Technology student from Oslo Metropolitan University in Norway. I've previously worked on projects focusing on user experience, digital solutions, and system development. Through this work, I have gained experience with technologies such as HTML, CSS, JavaScript, while also developing an understanding of innovation and business within the technology field.
  
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 I am Sophie, 22 years old and currently studying Media Technology in my sixth semester at the University of Applied Sciences in St. Pölten, Austria. My expertise lies in the creative field, especially in photography, audio and video production and their technical workflows. I am Sophie, 22 years old and currently studying Media Technology in my sixth semester at the University of Applied Sciences in St. Pölten, Austria. My expertise lies in the creative field, especially in photography, audio and video production and their technical workflows.
 +
 +
 +=== Sunwoo Choi ===
 +
 +{{:report:sunwoo_choi.jpg?nolink&400|}}
 +
 +I am studying Convergence Security Engineering at Sungshin Women's University in Korea. My major is related to cybersecurity, but I have not had many chances to do projects or team activities yet. Through this project, I have learned things like marketing analysis and basic knowledge from other majors.
 +
 +===Ymke Roelfien Adema ===
 +{{:report:pxl_20260118_094447090.portrait.jpg?400|}}
 +Hi, I’m Ymke, a 21-year-old Industrial Product Design and Engineering student from the Netherlands. I’m passionate about developing products that combine functionality, technology, and user experience. Through my studies, I’ve developed both creative and technical skills, and I’m especially interested in working on projects where different disciplines come together. In the future, I aim to move into the field of project management, where I can coordinate teams and guide ideas from concept to final product.
 +
 ==== Motivation ==== ==== Motivation ====
 The motivation for this project stems from increasing concerns regarding the psychological effects of excessive smartphone usage, which has become a growing issue in contemporary society. Numerous studies have highlighted the negative consequences of prolonged screen time on attention, stress levels, and overall well-being. While indoor gardening has been widely recognized as a beneficial activity for stress reduction and mental health, the project explores the potential of transforming the act of growing basil from a passive activity into an interactive mechanism that encourages self-regulation. The motivation for this project stems from increasing concerns regarding the psychological effects of excessive smartphone usage, which has become a growing issue in contemporary society. Numerous studies have highlighted the negative consequences of prolonged screen time on attention, stress levels, and overall well-being. While indoor gardening has been widely recognized as a beneficial activity for stress reduction and mental health, the project explores the potential of transforming the act of growing basil from a passive activity into an interactive mechanism that encourages self-regulation.
  
 The central objective is to use the visual condition of the basil plant as a form of feedback that reflects the user’s digital behavior. By linking the plant’s state to smartphone usage, the system aims to make users more aware of the relationship between their digital habits and their physical environment. In this way, the basil plant functions as a tangible and living reminder that encourages users to reduce excessive phone use and engage more consciously with their surroundings. The central objective is to use the visual condition of the basil plant as a form of feedback that reflects the user’s digital behavior. By linking the plant’s state to smartphone usage, the system aims to make users more aware of the relationship between their digital habits and their physical environment. In this way, the basil plant functions as a tangible and living reminder that encourages users to reduce excessive phone use and engage more consciously with their surroundings.
 +
  
 ==== Problem ==== ==== Problem ====
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 Another challenge is that digital addiction is largely invisible. Unlike physical exhaustion, the negative consequences of excessive screen time develop gradually and are easy to ignore. Existing solutions, such as smartphone screen-time notifications or app usage limits, are often ineffective because users can easily dismiss or bypass them. Another challenge is that digital addiction is largely invisible. Unlike physical exhaustion, the negative consequences of excessive screen time develop gradually and are easy to ignore. Existing solutions, such as smartphone screen-time notifications or app usage limits, are often ineffective because users can easily dismiss or bypass them.
  
-This project addresses this problem by exploring how digital behavior can be translated into a physical and biological feedback system. The proposed concept is a Smart Pot designed for growing herbs such as basil. The system connects smartphone screen-time data with an automated watering mechanism. When the user exceeds a predefined screen-time limit, the watering system shifts to a suboptimal mode, causing the plant to deteriorate. Conversely, responsible phone usage maintains optimal conditions for plant growth.+This project addresses this problem by exploring how digital behavior can be translated into a physical and biological feedback system. The proposed Screen2Green concept is a Smart Pot designed for growing herbs such as basil. The system connects smartphone screen-time data with an automated watering mechanism. When the user exceeds a predefined screen-time limit, the watering system shifts to a suboptimal mode, causing the plant to deteriorate. Conversely, responsible phone usage maintains optimal conditions for plant growth.
  
 By linking digital habits to the health of a living plant, the system introduces a tangible and emotional feedback loop intended to increase awareness of smartphone overuse and encourage healthier digital behavior. By linking digital habits to the health of a living plant, the system introduces a tangible and emotional feedback loop intended to increase awareness of smartphone overuse and encourage healthier digital behavior.
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 ==== Report Structure ==== ==== Report Structure ====
-<WRAP round box 400px>+ 
 +<WRAP round box 800px>
 ^ Chapter ^ Description ^ ^ Chapter ^ Description ^
-| 1 Introduction|...| +| 1 Introduction|This chapter introduces the team and presents our project Screen2GreenIt outlines the main idea, goals and motivation behind the system, giving an overview of how the project aims to connect digital behavior with plant care.| 
-| 2 Background and related work|...| +| 2 Background and related work|This chapter reviews existing research and similar products relevant to Screen2GreenIt includes topics such as mental health, behavior-influencing technologies and smart farming systems, providing the theoretical and practical context for the project.| 
-| 3 Project management|...| +| 3 Project management|This chapter describes how the project is planned and organizedIt includes the development timeline, task distribution within the team and tools used for efficient collaboration.| 
-| 4 Marketing plan|...| +| 4 Marketing plan|This chapter outlines how Screen2Green would be positioned and promotedIt identifies the target audience, defines the value proposition and presents strategies for communication, pricing and potential market entry.| 
-| 5 Eco-efficiency measures for sustainability|...| +| 5 Eco-efficiency measures for sustainability|This chapter explains how sustainability is integrated into the projectIt covers resource efficiency, energy consumption, material choices and design decisions that minimize environmental impact.| 
-| 6 Ethical and deontological concerns|...| +| 6 Ethical and deontological concerns|This chapter discusses the ethical implications of Screen2GreenIt addresses topics such as user autonomy, data privacy, responsible behavior influence and the overall impact of the system on users and plant welfare.| 
-| 7 Project development|...|+| 7 Project development|This chapter shows the technical development of the projectIt includes hardware and software components, design decisions, implementation process and challenges encountered during development.|
 | 8 |...| | 8 |...|
 </WRAP> </WRAP>
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