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| report:eth [2026/06/12 20:09] – [6.1.6 Professional competence] team1 | report:eth [2026/06/13 17:47] (current) – [6.1.5 Data privacy] team1 | ||
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| === 6.1.1 Understanding the Engineering Code of Ethics === | === 6.1.1 Understanding the Engineering Code of Ethics === | ||
| - | A well-known example of engineering ethics is the code of ethics developed by the National Society of Professional Engineers (NSPE). This code outlines the main responsibilities that engineers are expected to follow in their professional work. | + | A well-known example of engineering ethics is the code of ethics developed by NSPE. This code outlines the main responsibilities that engineers are expected to follow in their professional work. |
| According to the NSPE engineers should prioritize public safety, health, and welfare, and only carry out work in areas where they have the necessary knowledge and skills. They are also expected to communicate honestly, avoid deceptive actions, and act responsibly toward clients, employers, and the public. | According to the NSPE engineers should prioritize public safety, health, and welfare, and only carry out work in areas where they have the necessary knowledge and skills. They are also expected to communicate honestly, avoid deceptive actions, and act responsibly toward clients, employers, and the public. | ||
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| The system collects screen-time data through an associated application. Because this information is linked to users’ daily habits, ethical data management is an important part of the design. Users should clearly understand what data is being collected, how it will be stored, and how it will be used. Data collection should only begin after informed consent is given, and the system should avoid collecting sensitive personal information unless it is necessary for the system to work properly. | The system collects screen-time data through an associated application. Because this information is linked to users’ daily habits, ethical data management is an important part of the design. Users should clearly understand what data is being collected, how it will be stored, and how it will be used. Data collection should only begin after informed consent is given, and the system should avoid collecting sensitive personal information unless it is necessary for the system to work properly. | ||
| - | Even with these principles, privacy and security challenges can still arise when this type of system is used in a home smart farming environment. Many of these systems rely on low-cost | + | Even with these principles, privacy and security challenges can still arise when this type of system is used in a home smart farming environment. Many of these systems rely on low-cost IoT devices, which often have limited processing power and weaker built-in security. This can make them more vulnerable to cyber threats. |
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| - | === 6.2.1 Honest communication === | + | === 6.2.1 Honest communication |
| The product should be marketed with clear and honest communication about its functionality and purpose. Marketing materials should accurately describe what the device does, how it influences user behavior, and what benefits users can realistically expect. Clear communication is especially important in digital well-being products, as users need to understand both the purpose and the limits of the system in order to trust it and use it properly [(merlijn2022)]. | The product should be marketed with clear and honest communication about its functionality and purpose. Marketing materials should accurately describe what the device does, how it influences user behavior, and what benefits users can realistically expect. Clear communication is especially important in digital well-being products, as users need to understand both the purpose and the limits of the system in order to trust it and use it properly [(merlijn2022)]. | ||
| + | Additionally, | ||
| - | === 6.2.2 Avoiding manipulative marketing === | ||
| - | Since the product focuses on digital well-being and screen-time awareness, it is important to avoid marketing strategies that create anxiety, guilt, or fear about technology use. The aim of Screen2Green is to support healthier habits in a positive way, not to pressure users or make them feel bad about their behavior. Research on persuasive technologies shows that overly controlling designs can reduce user autonomy | + | === 6.2.2 Transparency |
| + | Users should clearly understand how the system works before using it. This includes how screen time is monitored, how the plant responds to user behavior, and what type of data is collected. Providing this information clearly helps users make informed decisions and increases trust in the product [(merlijn2022)]. If the product is used by children or teenagers, additional ethical considerations are needed. Younger users are generally more vulnerable to persuasive technologies and may be more easily influenced by digital feedback systems. For this reason, the system should avoid strong behavioral pressure and include suitable safeguards if designed for younger users [(diana2025)]. | ||
| - | === 6.2.3 Transparency about functionality === | ||
| - | Users should clearly understand how the system works before using it. This includes how screen time is monitored, how the plant responds to user behavior, and what type of data is collected. Providing this information clearly helps users make informed decisions and increases trust in the product [(merlijn2022)]. | ||
| - | === 6.2.4 Target users === | ||
| - | |||
| - | If the product is used by children or teenagers, additional ethical considerations are needed. Younger users are generally more vulnerable to persuasive technologies and may be more easily influenced by digital feedback systems. For this reason, the system should avoid strong behavioral pressure and include suitable safeguards if designed for younger users [(diana2025)]. | ||