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| report:eth [2026/05/20 02:42] – [6.4 Liability] team1 | report:eth [2026/05/20 03:12] (current) – [6.5 Summary] team1 | ||
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| - | === 6.1.4 Responsible | + | === 6.1.4 Responsible |
| - | Responsible | + | Responsible |
| == 6.1.4.1 Ethical Persuasion and User Well-being == | == 6.1.4.1 Ethical Persuasion and User Well-being == | ||
| - | Since this system is designed to influence user behaviour, it should avoid persuasive methods that feel manipulative or harmful. Research on persuasive technology shows that systems can raise ethical concerns when they create pressure, exploit users’ weaknesses, or reduce their sense of control [(naomi2020)]. | + | Since this system is designed to influence user behavior, it should avoid persuasive methods that feel manipulative or harmful. Research on persuasive technology shows that systems can raise ethical concerns when they create pressure, exploit users’ weaknesses, or reduce their sense of control [(naomi2020)]. |
| For this reason, the goal of Screen2Green should be to support healthier digital habits in a positive way, rather than making users feel guilty or stressed when they exceed their screen-time limits. A design that creates too much pressure could reduce users’ sense of autonomy and make the system less ethical. | For this reason, the goal of Screen2Green should be to support healthier digital habits in a positive way, rather than making users feel guilty or stressed when they exceed their screen-time limits. A design that creates too much pressure could reduce users’ sense of autonomy and make the system less ethical. | ||
| - | == 6.1.4.2 Motivation and Behaviour | + | == 6.1.4.2 Motivation and Behavior |
| This idea is also supported by motivation research. According to the Self-Determination Theory, autonomy is an important psychological need, and people are more likely to stay motivated when they feel that their actions are self-directed [(CSDT)]. | This idea is also supported by motivation research. According to the Self-Determination Theory, autonomy is an important psychological need, and people are more likely to stay motivated when they feel that their actions are self-directed [(CSDT)]. | ||
| - | This suggests that the system should help users make healthier choices by encouraging awareness and reflection, rather than using strict or controlling methods. Supporting users’ sense of choice can lead to more meaningful and lasting | + | This suggests that the system should help users make healthier choices by encouraging awareness and reflection, rather than using strict or controlling methods. Supporting users’ sense of choice can lead to more meaningful and lasting |
| == 6.1.4.3 System Design Considerations == | == 6.1.4.3 System Design Considerations == | ||
| - | In addition, the system should make sure that any effects on the plant stay within safe biological limits. The plant should never be harmed as part of the behaviour | + | In addition, the system should make sure that any effects on the plant stay within safe biological limits. The plant should never be harmed as part of the behavior |
| Although most persuasive technology research focuses on users, designers also have a responsibility to consider the wider effects of the system. In this project, that means making sure that any interaction linked to the plant still allows it to grow in healthy and safe conditions. | Although most persuasive technology research focuses on users, designers also have a responsibility to consider the wider effects of the system. In this project, that means making sure that any interaction linked to the plant still allows it to grow in healthy and safe conditions. | ||
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| One of the main concerns is the sensitivity of screen-time data. If this information is accessed without permission, it may reveal users’ routines, habits, and daily schedules. In addition, the system also collects environmental data such as soil moisture, temperature, | One of the main concerns is the sensitivity of screen-time data. If this information is accessed without permission, it may reveal users’ routines, habits, and daily schedules. In addition, the system also collects environmental data such as soil moisture, temperature, | ||
| - | Although this environmental data may seem less sensitive, it can still reveal patterns about user behaviour | + | Although this environmental data may seem less sensitive, it can still reveal patterns about user behavior |
| At the same time, improving security in IoT systems is not always simple. Strong encryption can improve protection, but in low-power devices it may also increase energy use and reduce system efficiency. This creates an important trade-off between security and energy consumption, | At the same time, improving security in IoT systems is not always simple. Strong encryption can improve protection, but in low-power devices it may also increase energy use and reduce system efficiency. This creates an important trade-off between security and energy consumption, | ||
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| ==== 6.5 Summary ==== | ==== 6.5 Summary ==== | ||
| - | This chapter looked at the main ethical and deontological issues related to Screen2Green, | + | This chapter looked at the main ethical and deontological issues related to Screen2Green, |
| Based on this ethical and deontological analysis, the team chose a modular design with simple monitoring components, a soil moisture sensor, an ESP32 microcontroller, | Based on this ethical and deontological analysis, the team chose a modular design with simple monitoring components, a soil moisture sensor, an ESP32 microcontroller, | ||
| - | Consequently, | + | Consequently, |
| This chapter also helped guide the team’s technical decisions and gives a clear basis for the next chapter, which explains how these ideas were applied in the system design and development process. | This chapter also helped guide the team’s technical decisions and gives a clear basis for the next chapter, which explains how these ideas were applied in the system design and development process. | ||