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| report:eth [2026/04/30 11:26] – team1 | report:eth [2026/05/20 03:12] (current) – [6.5 Summary] team1 | ||
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| - | === 6.1.4 Responsible | + | === 6.1.4 Responsible |
| - | Responsible | + | Responsible |
| == 6.1.4.1 Ethical Persuasion and User Well-being == | == 6.1.4.1 Ethical Persuasion and User Well-being == | ||
| - | Since this system is designed to influence user behaviour, it should avoid persuasive methods that feel manipulative or harmful. Research on persuasive technology shows that systems can raise ethical concerns when they create pressure, exploit users’ weaknesses, or reduce their sense of control [(naomi2020)]. | + | Since this system is designed to influence user behavior, it should avoid persuasive methods that feel manipulative or harmful. Research on persuasive technology shows that systems can raise ethical concerns when they create pressure, exploit users’ weaknesses, or reduce their sense of control [(naomi2020)]. |
| For this reason, the goal of Screen2Green should be to support healthier digital habits in a positive way, rather than making users feel guilty or stressed when they exceed their screen-time limits. A design that creates too much pressure could reduce users’ sense of autonomy and make the system less ethical. | For this reason, the goal of Screen2Green should be to support healthier digital habits in a positive way, rather than making users feel guilty or stressed when they exceed their screen-time limits. A design that creates too much pressure could reduce users’ sense of autonomy and make the system less ethical. | ||
| - | == 6.1.4.2 Motivation and Behaviour | + | == 6.1.4.2 Motivation and Behavior |
| This idea is also supported by motivation research. According to the Self-Determination Theory, autonomy is an important psychological need, and people are more likely to stay motivated when they feel that their actions are self-directed [(CSDT)]. | This idea is also supported by motivation research. According to the Self-Determination Theory, autonomy is an important psychological need, and people are more likely to stay motivated when they feel that their actions are self-directed [(CSDT)]. | ||
| - | This suggests that the system should help users make healthier choices by encouraging awareness and reflection, rather than using strict or controlling methods. Supporting users’ sense of choice can lead to more meaningful and lasting | + | This suggests that the system should help users make healthier choices by encouraging awareness and reflection, rather than using strict or controlling methods. Supporting users’ sense of choice can lead to more meaningful and lasting |
| == 6.1.4.3 System Design Considerations == | == 6.1.4.3 System Design Considerations == | ||
| - | In addition, the system should make sure that any effects on the plant stay within safe biological limits. The plant should never be harmed as part of the behaviour | + | In addition, the system should make sure that any effects on the plant stay within safe biological limits. The plant should never be harmed as part of the behavior |
| Although most persuasive technology research focuses on users, designers also have a responsibility to consider the wider effects of the system. In this project, that means making sure that any interaction linked to the plant still allows it to grow in healthy and safe conditions. | Although most persuasive technology research focuses on users, designers also have a responsibility to consider the wider effects of the system. In this project, that means making sure that any interaction linked to the plant still allows it to grow in healthy and safe conditions. | ||
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| One of the main concerns is the sensitivity of screen-time data. If this information is accessed without permission, it may reveal users’ routines, habits, and daily schedules. In addition, the system also collects environmental data such as soil moisture, temperature, | One of the main concerns is the sensitivity of screen-time data. If this information is accessed without permission, it may reveal users’ routines, habits, and daily schedules. In addition, the system also collects environmental data such as soil moisture, temperature, | ||
| - | Although this environmental data may seem less sensitive, it can still reveal patterns about user behaviour | + | Although this environmental data may seem less sensitive, it can still reveal patterns about user behavior |
| At the same time, improving security in IoT systems is not always simple. Strong encryption can improve protection, but in low-power devices it may also increase energy use and reduce system efficiency. This creates an important trade-off between security and energy consumption, | At the same time, improving security in IoT systems is not always simple. Strong encryption can improve protection, but in low-power devices it may also increase energy use and reduce system efficiency. This creates an important trade-off between security and energy consumption, | ||
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| ==== 6.4 Liability ==== | ==== 6.4 Liability ==== | ||
| - | Liability is an important issue in the Screen2Green project because the system | + | Liability is an important issue in the Screen2Green project because the product |
| - | Studies | + | Regarding the physical product, the main risks are related to water and electronics. The watering system depends |
| - | Liability also includes | + | Liability also includes |
| - | In addition, because the plant is part of the feedback system, responsibility also includes protecting plant welfare. The system | + | Another important responsibility |
| - | Overall, liability in this project means reducing risks as much as possible through safe design, clear communication, and responsible system | + | The product should also keep a clear boundary from medical devices. Screen2Green should be presented as a well-being or lifestyle tool, not as a medical treatment. Claims such as “treats Attention-Deficit/ |
| + | Cybersecurity is also part of liability because the app is connected to a digital device. The system should protect communication between the app and the product, store user data securely, and provide software updates if problems are found. It should also consider possible unauthorized access or security vulnerabilities. The EU Cyber Resilience Act focuses on cybersecurity for hardware and software products with digital elements, including issues such as weak security and lack of timely security updates. This is important because poor cybersecurity could affect both user privacy and the safe operation of the product [(EC_cyber)]. | ||
| + | |||
| + | Because the plant is part of the feedback system, the team also has responsibility for plant welfare. The system should not use behavior feedback in a way that harms the plant. Manual override and safe watering limits are important because the plant’s health should always be more important than the feedback mechanism. | ||
| + | |||
| + | Sustainability and accessibility should also be considered as part of responsible product design. Since Screen2Green connects technology with nature, the product should consider repairability, | ||
| + | |||
| + | Overall, liability in Screen2Green means reducing possible risks through safe design, clear communication, | ||
| ==== 6.5 Summary ==== | ==== 6.5 Summary ==== | ||
| - | This chapter looked at the main ethical and deontological issues related to Screen2Green, | + | This chapter looked at the main ethical and deontological issues related to Screen2Green, |
| Based on this ethical and deontological analysis, the team chose a modular design with simple monitoring components, a soil moisture sensor, an ESP32 microcontroller, | Based on this ethical and deontological analysis, the team chose a modular design with simple monitoring components, a soil moisture sensor, an ESP32 microcontroller, | ||
| - | Consequently, | + | Consequently, |
| This chapter also helped guide the team’s technical decisions and gives a clear basis for the next chapter, which explains how these ideas were applied in the system design and development process. | This chapter also helped guide the team’s technical decisions and gives a clear basis for the next chapter, which explains how these ideas were applied in the system design and development process. | ||