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| report:eth [2026/04/30 11:22] – [6.2.3 Safety of the system] team1 | report:eth [2026/05/20 03:12] (current) – [6.5 Summary] team1 | ||
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| - | ===== 6. Ethical and Deontological Concerns ===== | + | ===== 6. Ethical and Deontological Concerns ===== |
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| - | ==== 6.1 Introduction | + | |
| This chapter explains the role of ethics in engineering and briefly introduces deontological ethics as a way to understand moral responsibility in decision-making. It also discusses engineering ethics and the standards that guide professional behavior, including codes created by the National Society of Professional Engineers (NSPE). These principles affect engineering decisions, design processes, and professional actions [(NSPE)]. | This chapter explains the role of ethics in engineering and briefly introduces deontological ethics as a way to understand moral responsibility in decision-making. It also discusses engineering ethics and the standards that guide professional behavior, including codes created by the National Society of Professional Engineers (NSPE). These principles affect engineering decisions, design processes, and professional actions [(NSPE)]. | ||
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| - | ==== 6.2 Engineering Ethics ==== | + | ==== 6.1 Engineering Ethics ==== |
| Engineering ethics refers to the principles and responsibilities that engineers are expected to follow in their professional work. These principles are important because engineering decisions can directly affect people’s safety, daily lives, and the environment. Following ethical standards helps ensure that projects are designed and carried out in a safe, reliable, and responsible way. | Engineering ethics refers to the principles and responsibilities that engineers are expected to follow in their professional work. These principles are important because engineering decisions can directly affect people’s safety, daily lives, and the environment. Following ethical standards helps ensure that projects are designed and carried out in a safe, reliable, and responsible way. | ||
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| - | === 6.2.1 Understanding the Engineering Code of Ethics === | + | === 6.1.1 Understanding the Engineering Code of Ethics === |
| A well-known example of engineering ethics is the code of ethics developed by the National Society of Professional Engineers (NSPE). This code outlines the main responsibilities that engineers are expected to follow in their professional work. | A well-known example of engineering ethics is the code of ethics developed by the National Society of Professional Engineers (NSPE). This code outlines the main responsibilities that engineers are expected to follow in their professional work. | ||
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| - | === 6.2.2 The Importance of Ethics in Engineering === | + | === 6.1.2 The Importance of Ethics in Engineering === |
| Ethics plays an important role in engineering because engineering decisions can directly affect people, organizations, | Ethics plays an important role in engineering because engineering decisions can directly affect people, organizations, | ||
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| - | === 6.2.3 Safety of the system === | + | === 6.1.3 Safety of the system === |
| Safety is one of the most important considerations in engineering design. This system combines electronics, | Safety is one of the most important considerations in engineering design. This system combines electronics, | ||
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| - | == 6.2.3.1 System Characteristics and Safety Risks == | + | == 6.1.3.1 System Characteristics and Safety Risks == |
| The system uses sensors, microcontrollers, | The system uses sensors, microcontrollers, | ||
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| - | == 6.2.3.2 Safety Design Strategies == | + | == 6.1.3.2 Safety Design Strategies == |
| To reduce these risks, several safety measures should be included in the design. | To reduce these risks, several safety measures should be included in the design. | ||
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| - | === 6.2.4 Responsible | + | === 6.1.4 Responsible |
| - | Responsible | + | Responsible |
| - | == 6.2.4.1 Ethical Persuasion and User Well-being == | + | == 6.1.4.1 Ethical Persuasion and User Well-being == |
| - | Since this system is designed to influence user behaviour, it should avoid persuasive methods that feel manipulative or harmful. Research on persuasive technology shows that systems can raise ethical concerns when they create pressure, exploit users’ weaknesses, or reduce their sense of control [(naomi2020)]. | + | Since this system is designed to influence user behavior, it should avoid persuasive methods that feel manipulative or harmful. Research on persuasive technology shows that systems can raise ethical concerns when they create pressure, exploit users’ weaknesses, or reduce their sense of control [(naomi2020)]. |
| For this reason, the goal of Screen2Green should be to support healthier digital habits in a positive way, rather than making users feel guilty or stressed when they exceed their screen-time limits. A design that creates too much pressure could reduce users’ sense of autonomy and make the system less ethical. | For this reason, the goal of Screen2Green should be to support healthier digital habits in a positive way, rather than making users feel guilty or stressed when they exceed their screen-time limits. A design that creates too much pressure could reduce users’ sense of autonomy and make the system less ethical. | ||
| - | == 6.2.4.2 Motivation and Behaviour | + | == 6.1.4.2 Motivation and Behavior |
| This idea is also supported by motivation research. According to the Self-Determination Theory, autonomy is an important psychological need, and people are more likely to stay motivated when they feel that their actions are self-directed [(CSDT)]. | This idea is also supported by motivation research. According to the Self-Determination Theory, autonomy is an important psychological need, and people are more likely to stay motivated when they feel that their actions are self-directed [(CSDT)]. | ||
| - | This suggests that the system should help users make healthier choices by encouraging awareness and reflection, rather than using strict or controlling methods. Supporting users’ sense of choice can lead to more meaningful and lasting | + | This suggests that the system should help users make healthier choices by encouraging awareness and reflection, rather than using strict or controlling methods. Supporting users’ sense of choice can lead to more meaningful and lasting |
| - | == 6.2.4.3 System Design Considerations == | + | == 6.1.4.3 System Design Considerations == |
| - | In addition, the system should make sure that any effects on the plant stay within safe biological limits. The plant should never be harmed as part of the behaviour | + | In addition, the system should make sure that any effects on the plant stay within safe biological limits. The plant should never be harmed as part of the behavior |
| Although most persuasive technology research focuses on users, designers also have a responsibility to consider the wider effects of the system. In this project, that means making sure that any interaction linked to the plant still allows it to grow in healthy and safe conditions. | Although most persuasive technology research focuses on users, designers also have a responsibility to consider the wider effects of the system. In this project, that means making sure that any interaction linked to the plant still allows it to grow in healthy and safe conditions. | ||
| - | === 6.2.5 Data privacy === | + | === 6.1.5 Data privacy === |
| The system collects screen-time data through an associated application. Because this information is linked to users’ daily habits, ethical data management is an important part of the design. Users should clearly understand what data is being collected, how it will be stored, and how it will be used. Data collection should only begin after informed consent is given, and the system should avoid collecting sensitive personal information unless it is necessary for the system to work properly. | The system collects screen-time data through an associated application. Because this information is linked to users’ daily habits, ethical data management is an important part of the design. Users should clearly understand what data is being collected, how it will be stored, and how it will be used. Data collection should only begin after informed consent is given, and the system should avoid collecting sensitive personal information unless it is necessary for the system to work properly. | ||
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| - | == 6.2.5.1 Threats == | + | == 6.1.5.1 Threats == |
| One of the main concerns is the sensitivity of screen-time data. If this information is accessed without permission, it may reveal users’ routines, habits, and daily schedules. In addition, the system also collects environmental data such as soil moisture, temperature, | One of the main concerns is the sensitivity of screen-time data. If this information is accessed without permission, it may reveal users’ routines, habits, and daily schedules. In addition, the system also collects environmental data such as soil moisture, temperature, | ||
| - | Although this environmental data may seem less sensitive, it can still reveal patterns about user behaviour | + | Although this environmental data may seem less sensitive, it can still reveal patterns about user behavior |
| At the same time, improving security in IoT systems is not always simple. Strong encryption can improve protection, but in low-power devices it may also increase energy use and reduce system efficiency. This creates an important trade-off between security and energy consumption, | At the same time, improving security in IoT systems is not always simple. Strong encryption can improve protection, but in low-power devices it may also increase energy use and reduce system efficiency. This creates an important trade-off between security and energy consumption, | ||
| - | == 6.2.5.2 Strategies == | + | == 6.1.5.2 Strategies == |
| To reduce these risks, several practical strategies can be applied. | To reduce these risks, several practical strategies can be applied. | ||
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| - | === 6.2.6 Professional competence === | + | === 6.1.6 Professional competence === |
| Professional competence means that engineers have the knowledge and skills needed to carry out their work safely, responsibly, | Professional competence means that engineers have the knowledge and skills needed to carry out their work safely, responsibly, | ||
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| - | ==== 6.3 Sales and Marketing Ethics ==== | + | ==== 6.2 Sales and Marketing Ethics ==== |
| Sales and marketing ethics are important because the way a product is presented can affect how users understand it and how they use it. This is especially important for Screen2Green, | Sales and marketing ethics are important because the way a product is presented can affect how users understand it and how they use it. This is especially important for Screen2Green, | ||
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| - | === 6.3.1 Honest communication === | + | === 6.2.1 Honest communication === |
| The product should be marketed with clear and honest communication about its functionality and purpose. Marketing materials should accurately describe what the device does, how it influences user behavior, and what benefits users can realistically expect. Clear communication is especially important in digital well-being products, as users need to understand both the purpose and the limits of the system in order to trust it and use it properly [(merlijn2022)]. | The product should be marketed with clear and honest communication about its functionality and purpose. Marketing materials should accurately describe what the device does, how it influences user behavior, and what benefits users can realistically expect. Clear communication is especially important in digital well-being products, as users need to understand both the purpose and the limits of the system in order to trust it and use it properly [(merlijn2022)]. | ||
| - | === 6.3.2 Avoiding manipulative marketing === | + | === 6.2.2 Avoiding manipulative marketing === |
| Since the product focuses on digital well-being and screen-time awareness, it is important to avoid marketing strategies that create anxiety, guilt, or fear about technology use. The aim of Screen2Green is to support healthier habits in a positive way, not to pressure users or make them feel bad about their behavior. Research on persuasive technologies shows that overly controlling designs can reduce user autonomy and may even cause stress [(abdul2024)]. | Since the product focuses on digital well-being and screen-time awareness, it is important to avoid marketing strategies that create anxiety, guilt, or fear about technology use. The aim of Screen2Green is to support healthier habits in a positive way, not to pressure users or make them feel bad about their behavior. Research on persuasive technologies shows that overly controlling designs can reduce user autonomy and may even cause stress [(abdul2024)]. | ||
| - | === 6.3.3 Transparency about functionality === | + | === 6.2.3 Transparency about functionality === |
| Users should clearly understand how the system works before using it. This includes how screen time is monitored, how the plant responds to user behavior, and what type of data is collected. Providing this information clearly helps users make informed decisions and increases trust in the product [(merlijn2022)]. | Users should clearly understand how the system works before using it. This includes how screen time is monitored, how the plant responds to user behavior, and what type of data is collected. Providing this information clearly helps users make informed decisions and increases trust in the product [(merlijn2022)]. | ||
| - | === 6.3.4 Target users === | + | === 6.2.4 Target users === |
| If the product is used by children or teenagers, additional ethical considerations are needed. Younger users are generally more vulnerable to persuasive technologies and may be more easily influenced by digital feedback systems. For this reason, the system should avoid strong behavioral pressure and include suitable safeguards if designed for younger users [(diana2025)]. | If the product is used by children or teenagers, additional ethical considerations are needed. Younger users are generally more vulnerable to persuasive technologies and may be more easily influenced by digital feedback systems. For this reason, the system should avoid strong behavioral pressure and include suitable safeguards if designed for younger users [(diana2025)]. | ||
| - | ==== 6.4 Environmental Ethics ==== | + | ==== 6.3 Environmental Ethics ==== |
| Environmental ethics is an important part of the Screen2Green project because the system is not only a digital product, but also something that directly interacts with a living plant. Since the project uses electronic parts, sensors, and a watering system, it is important to think about how the design may affect the environment. This is not only about reducing the electricity used by the device, but also about choosing suitable materials, making the product last longer, and making sure the plant is cared for properly. A good design should avoid creating unnecessary waste and should allow parts to be repaired or replaced when needed. Because the project is meant to encourage better daily habits, it should also reflect responsible choices in its own design. For this reason, environmental ethics in Screen2Green focuses on energy use, material selection, and plant welfare to make sure the system is practical, sustainable, | Environmental ethics is an important part of the Screen2Green project because the system is not only a digital product, but also something that directly interacts with a living plant. Since the project uses electronic parts, sensors, and a watering system, it is important to think about how the design may affect the environment. This is not only about reducing the electricity used by the device, but also about choosing suitable materials, making the product last longer, and making sure the plant is cared for properly. A good design should avoid creating unnecessary waste and should allow parts to be repaired or replaced when needed. Because the project is meant to encourage better daily habits, it should also reflect responsible choices in its own design. For this reason, environmental ethics in Screen2Green focuses on energy use, material selection, and plant welfare to make sure the system is practical, sustainable, | ||
| - | === 6.4.1 Energy use === | + | === 6.3.1 Energy use === |
| Modern digital technologies consume significant amounts of energy. Smartphones, | Modern digital technologies consume significant amounts of energy. Smartphones, | ||
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| - | === 6.4.2 Materials === | + | === 6.3.2 Materials === |
| Ethical product design also includes thinking about the materials used in the device, how long they last, and whether they can be repaired or recycled. A modular design with replaceable parts can make the product last longer and reduce environmental impact. | Ethical product design also includes thinking about the materials used in the device, how long they last, and whether they can be repaired or recycled. A modular design with replaceable parts can make the product last longer and reduce environmental impact. | ||
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| - | === 6.4.3 Plant welfare === | + | === 6.3.3 Plant welfare === |
| Since the plant plays a role in the behavior feedback system, ethical considerations must also include plant welfare. The plant should not be exposed to harmful conditions as part of the system. Any changes to watering or light levels must stay within safe biological limits to make sure the plant remains healthy. | Since the plant plays a role in the behavior feedback system, ethical considerations must also include plant welfare. The plant should not be exposed to harmful conditions as part of the system. Any changes to watering or light levels must stay within safe biological limits to make sure the plant remains healthy. | ||
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| - | ==== 6.5 Liability ==== | + | ==== 6.4 Liability ==== |
| + | |||
| + | Liability is an important issue in the Screen2Green project because the product combines electronics, | ||
| + | |||
| + | Regarding the physical product, the main risks are related to water and electronics. The watering system depends on sensor data, such as soil moisture, to decide when the plant needs water. Soil moisture sensors are commonly used in smart irrigation technology to help decide when irrigation is needed. Therefore, possible failures should be considered from the early design stage. The product should use reliable components, proper testing, waterproof protection, safe watering limits, alerts for abnormal conditions, and a manual override function. These features can help reduce risks and make sure that the plant’s health is not fully dependent on automatic feedback [(justin2017)]. | ||
| + | |||
| + | Liability also includes privacy and data protection. Since Screen2Green may collect screen-time and behavior-related data, users should clearly know what data is collected, why it is needed, how long it is stored, and whether it is shared with third parties. The system should follow GDPR principles such as transparency, | ||
| - | Liability is an important | + | Another |
| - | Studies on smart irrigation systems show that faults in sensors or control systems can lead to overwatering | + | The product should also keep a clear boundary from medical devices. Screen2Green should be presented as a well-being |
| - | Liability | + | Cybersecurity is also part of liability because |
| - | In addition, because | + | Because |
| - | Overall, liability in this project means reducing risks as much as possible through safe design, | + | Sustainability and accessibility should also be considered |
| + | Overall, liability in Screen2Green means reducing possible risks through safe design, clear communication, | ||
| - | ==== 6.6 Summary ==== | + | ==== 6.5 Summary ==== |
| - | This chapter looked at the main ethical and deontological issues related to Screen2Green, | + | This chapter looked at the main ethical and deontological issues related to Screen2Green, |
| Based on this ethical and deontological analysis, the team chose a modular design with simple monitoring components, a soil moisture sensor, an ESP32 microcontroller, | Based on this ethical and deontological analysis, the team chose a modular design with simple monitoring components, a soil moisture sensor, an ESP32 microcontroller, | ||
| - | Consequently, | + | Consequently, |
| This chapter also helped guide the team’s technical decisions and gives a clear basis for the next chapter, which explains how these ideas were applied in the system design and development process. | This chapter also helped guide the team’s technical decisions and gives a clear basis for the next chapter, which explains how these ideas were applied in the system design and development process. | ||